Gnoll Demoniac

Medium Fiend, Chaotic Evil
MM'24

AC 16

HP 135 (18d8 + 54)

Speed 30 ft.

STR

16 (+3)

Save +6

DEX

12 (+1)

Save +1

CON

17 (+3)

Save +6

INT

14 (+2)

Save +2

WIS

15 (+2)

Save +5

CHA

17 (+3)

Save +6

Saving Throws STR +6, CON +6, WIS +5, CHA +6

Skills Perception +5

Senses Darkvision 60 ft., Passive Perception 15

Languages Abyssal, Common, Gnoll

CR 8

Actions

Multiattack. The gnoll makes two Abyssal Strike attacks.

Abyssal Strike. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 60 ft. Hit: 20 (5d6 + 3) Poison damage.

Hunger of Yeenoghu (Recharge 5+). The gnoll conjures a 30-foot Cube of magical Darkness originating from a point it can see within 60 feet, which lasts for 1 minute or until the gnoll's Concentration ends on it. This area is Difficult Terrain. dex 14, any creature that starts its turn in this area or enters it for the first time on a turn. Failure: 28 (8d6) Necrotic damage, and the gnoll or a creature of its choice it can see gains 10 Temporary Hit Points. Success: Half damage only.

Bonus Actions

Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Abyssal Strike attack.