Cyclops Sentry
Huge Giant, Chaotic NeutralAC 14
HP 138 (12d12 + 60)
Speed 40 ft.
STR
22 (+6)
Save +6
DEX
11 (+0)
Save +0
CON
20 (+5)
Save +5
INT
8 (-1)
Save -1
WIS
6 (-2)
Save -2
CHA
10 (+0)
Save +0
Senses Passive Perception 8
Languages Giant
CR 6
Actions
Multiattack. The cyclops makes two attacks, using Stone Club or Rock in any combination.
Stone Club. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (3d6 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
Rock. Ranged Attack Roll: +9, range 30/120 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.
Reactions
Limited Foresight (Recharge). Trigger: A creature the cyclops can see makes an attack roll against it. Response: The cyclops imposes Disadvantage on the roll, and the cyclops gains Advantage on attack rolls against the target until the end of the cyclops's next turn.