Cyclops Sentry

Huge Giant, Chaotic Neutral
MM'24

AC 14

HP 138 (12d12 + 60)

Speed 40 ft.

STR

22 (+6)

Save +6

DEX

11 (+0)

Save +0

CON

20 (+5)

Save +5

INT

8 (-1)

Save -1

WIS

6 (-2)

Save -2

CHA

10 (+0)

Save +0

Senses Passive Perception 8

Languages Giant

CR 6

Actions

Multiattack. The cyclops makes two attacks, using Stone Club or Rock in any combination.

Stone Club. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (3d6 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Rock. Ranged Attack Roll: +9, range 30/120 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.

Reactions

Limited Foresight (Recharge). Trigger: A creature the cyclops can see makes an attack roll against it. Response: The cyclops imposes Disadvantage on the roll, and the cyclops gains Advantage on attack rolls against the target until the end of the cyclops's next turn.