Conjurer Wizard
Medium Humanoid, AnyAC 12 / 15
HP 58 (13d8)
Speed 30 ft.
STR
9 (-1)
Save -1
DEX
14 (+2)
Save +2
CON
11 (+0)
Save +0
INT
17 (+3)
Save +6
WIS
12 (+1)
Save +4
CHA
11 (+0)
Save +0
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages any four languages
CR 6
Actions
Multiattack. The conjurer makes three Arcane Burst attacks.
Arcane Burst. 8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) force damage.
Bonus Actions
Benign Transportation (Recharge 4+). The conjurer teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.
Summon Elemental (1/Day). The conjurer magically summons an air elemental, an earth elemental, a fire elemental, or a water elemental. The elemental appears in an unoccupied space within 60 feet of the conjurer, whom it obeys. It takes its turn immediately after the conjurer. It lasts for 1 hour, until it or the conjurer dies, or until the conjurer dismisses it as a bonus action.