Conjurer Wizard

Medium Humanoid, Any
MPMM

AC 12 / 15

HP 58 (13d8)

Speed 30 ft.

STR

9 (-1)

Save -1

DEX

14 (+2)

Save +2

CON

11 (+0)

Save +0

INT

17 (+3)

Save +6

WIS

12 (+1)

Save +4

CHA

11 (+0)

Save +0

Saving Throws INT +6, WIS +4

Skills Arcana +6, History +6

Senses Passive Perception 11

Languages any four languages

CR 6

Actions

Multiattack. The conjurer makes three Arcane Burst attacks.

Arcane Burst. 8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) force damage.

Bonus Actions

Benign Transportation (Recharge 4+). The conjurer teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.

Summon Elemental (1/Day). The conjurer magically summons an air elemental, an earth elemental, a fire elemental, or a water elemental. The elemental appears in an unoccupied space within 60 feet of the conjurer, whom it obeys. It takes its turn immediately after the conjurer. It lasts for 1 hour, until it or the conjurer dies, or until the conjurer dismisses it as a bonus action.