Clockwork Stone Defender

Medium Construct, Unaligned
MPMM

AC 16 (natural armor)

HP 105 (14d8 + 42)

Speed 30 ft.

STR

19 (+4)

Save +4

DEX

10 (+0)

Save +0

CON

17 (+3)

Save +3

INT

3 (-4)

Save -4

WIS

10 (+0)

Save +0

CHA

1 (-5)

Save -5

Immunities Poison

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses darkvision 60 ft., Passive Perception 10

Languages understands one language of its creator but can't speak

CR 4

Traits

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork doesn't require air, food, drink, or sleep.

Actions

Slam. 6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.

Reactions

Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.