Darkling Elder

Medium Fey, Chaotic Neutral
MPMM

AC 15 (studded leather armor)

HP 27 (5d8 + 5)

Speed 30 ft.

STR

13 (+1)

Save +1

DEX

17 (+3)

Save +3

CON

12 (+1)

Save +1

INT

10 (+0)

Save +0

WIS

14 (+2)

Save +2

CHA

13 (+1)

Save +1

Skills Acrobatics +5, Deception +3, Perception +6, Stealth +7

Senses blindsight 30 ft., darkvision 120 ft., Passive Perception 16

Languages Elvish, Sylvan

CR 2

Traits

Death Burn. When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6) radiant damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn't blinded.

Actions

Multiattack. The darkling elder makes two Scimitar attacks.

Scimitar. 5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.