Darkling Elder
Medium Fey, Chaotic NeutralAC 15 (studded leather armor)
HP 27 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
Save +1
DEX
17 (+3)
Save +3
CON
12 (+1)
Save +1
INT
10 (+0)
Save +0
WIS
14 (+2)
Save +2
CHA
13 (+1)
Save +1
Skills Acrobatics +5, Deception +3, Perception +6, Stealth +7
Senses blindsight 30 ft., darkvision 120 ft., Passive Perception 16
Languages Elvish, Sylvan
CR 2
Traits
Death Burn. When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6) radiant damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn't blinded.
Actions
Multiattack. The darkling elder makes two Scimitar attacks.
Scimitar. 5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.