Lizardfolk Sovereign
Medium Elemental, NeutralAC 15
HP 78 (12d8 + 24)
Speed 30 ft., burrow 20 ft., swim 30 ft.
STR
17 (+3)
Save +3
DEX
12 (+1)
Save +1
CON
15 (+2)
Save +4
INT
11 (+0)
Save +0
WIS
11 (+0)
Save +2
CHA
15 (+2)
Save +2
Saving Throws CON +4, WIS +2
Skills Perception +4, Stealth +5
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 14
Languages Draconic, Primordial (Terran)
CR 4
Actions
Multiattack. The lizardfolk makes one Bite attack and one Earthen Maul attack.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a creature that isn't a Construct or an Undead, the lizardfolk gains Temporary Hit Points equal to the damage dealt.
Earthen Maul. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Bonus Actions
Charge. The lizardfolk moves up to its Speed or Swim Speed straight toward an enemy it can see.