Boromar Underboss
Small Humanoid (Halfling), Lawful EvilAC 16
HP 104 (19d6 + 38)
Speed 30 ft.
STR
10 (+0)
Save +0
DEX
18 (+4)
Save +7
CON
15 (+2)
Save +5
INT
12 (+1)
Save +1
WIS
14 (+2)
Save +5
CHA
17 (+3)
Save +3
Saving Throws DEX +7, CON +5, WIS +5
Skills Insight +5, Perception +8, Sleight of Hand +10
Resistances Poison
Senses Passive Perception 18
Languages Common, Halfling, Thieves' cant
CR 8
Traits
Hustle. The underboss can move through the space of any creature that is of a larger size, but it can't stop there.
Actions
Multiattack. The underboss makes three attacks, using Poisoned Blade or Arcane Firearm in any combination.
Poisoned Blade. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the underboss's next turn. If the target is already Poisoned, it instead takes an extra 7 (2d6) Poison damage.
Arcane Firearm. Ranged Attack Roll: +7, range 30/90 ft. Hit: 26 (4d10 + 4) Force damage.
Reactions
Uncanny Dodge. Trigger: The underboss is hit by an attack roll. Response: The underboss halves the damage (round down) it takes from that attack.