Boromar Underboss

Small Humanoid (Halfling), Lawful Evil
EFA

AC 16

HP 104 (19d6 + 38)

Speed 30 ft.

STR

10 (+0)

Save +0

DEX

18 (+4)

Save +7

CON

15 (+2)

Save +5

INT

12 (+1)

Save +1

WIS

14 (+2)

Save +5

CHA

17 (+3)

Save +3

Saving Throws DEX +7, CON +5, WIS +5

Skills Insight +5, Perception +8, Sleight of Hand +10

Resistances Poison

Senses Passive Perception 18

Languages Common, Halfling, Thieves' cant

CR 8

Traits

Hustle. The underboss can move through the space of any creature that is of a larger size, but it can't stop there.

Actions

Multiattack. The underboss makes three attacks, using Poisoned Blade or Arcane Firearm in any combination.

Poisoned Blade. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the underboss's next turn. If the target is already Poisoned, it instead takes an extra 7 (2d6) Poison damage.

Arcane Firearm. Ranged Attack Roll: +7, range 30/90 ft. Hit: 26 (4d10 + 4) Force damage.

Reactions

Uncanny Dodge. Trigger: The underboss is hit by an attack roll. Response: The underboss halves the damage (round down) it takes from that attack.