Ez d'Avenir

Medium Humanoid (human), Chaotic Good
RHW

AC 14

HP 120 (16d8 + 48)

Speed 30 ft.

STR

14 (+2)

Save +2

DEX

19 (+4)

Save +7

CON

16 (+3)

Save +3

INT

18 (+4)

Save +4

WIS

11 (+0)

Save +3

CHA

17 (+3)

Save +3

Saving Throws DEX +7, WIS +3

Skills Acrobatics +7, Deception +6, Perception +3, Stealth +7, Survival +3

Senses Passive Perception 13

Languages Common, Elvish

CR 8

Actions

Multiattack. Ez makes three attacks, using Hunter's Blade or Fiery Bolt in any combination.

Hunter's Blade. Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage plus 11 (2d10) Radiant damage.

Fiery Bolt. Ranged Attack Roll: +7, range 120 ft. Hit: 19 (3d10 + 3) Fire damage.

Bonus Actions

Bolster Allies. Ez chooses up to six allies within 60 feet. Each target that can hear her has Ez's choice of (A) Advantage on the next attack roll it makes before the end of its next turn or (B) Resistance to Acid, Necrotic, and Poison damage until the end of its next turn.

Curse of the All-Seeing Eye (1/Day). Ez chooses a damage type. wis 15, one target within 30 feet that Ez can see. Failure: The target is cursed. Until the curse ends, the target has Vulnerability to the chosen damage type. The curse ends early if Ez uses this action again. If the target drops to 0 Hit Points before the curse ends, Ez can take a Bonus Action on a later turn to curse a new creature.

Inspiring Rally. Ez chooses up to six allies within 60 feet. Each target that can hear her can take a Reaction to move up to its Speed without provoking Opportunity Attacks.