White Abishai

Medium Fiend (devil), Lawful Evil
MPMM

AC 15 (natural armor)

HP 68 (8d8 + 32)

Speed 30 ft., fly 40 ft.

STR

16 (+3)

Save +6

DEX

11 (+0)

Save +0

CON

18 (+4)

Save +7

INT

11 (+0)

Save +0

WIS

12 (+1)

Save +1

CHA

13 (+1)

Save +1

Saving Throws STR +6, CON +7

Resistances Bludgeoning, Piercing, Slashing (from nonmagical attacks that aren't silvered)

Immunities Cold; Fire; Poison

Condition Immunities Poisoned

Senses darkvision 120 ft., Passive Perception 11

Languages Draconic, Infernal, telepathy 120 ft.

CR 6

Traits

Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Reckless. At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The abishai makes one Bite attack, one Claw attack, and one Longsword attack.

Bite. 6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.

Claw. 6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Longsword. 6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) force damage, or 8 (1d10 + 3) force damage if used with two hands.

Reactions

Vicious Reprisal. In response to taking damage, the abishai makes one Bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.