Noble

Small or Medium Humanoid, Neutral
MM'24

AC 15

HP 9 (2d8)

Speed 30 ft.

STR

11 (+0)

Save +0

DEX

12 (+1)

Save +1

CON

11 (+0)

Save +0

INT

12 (+1)

Save +1

WIS

14 (+2)

Save +2

CHA

16 (+3)

Save +3

Skills Deception +5, Insight +4, Persuasion +5

Senses Passive Perception 12

Languages Common plus two other languages

CR 1/8

Actions

Rapier. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Reactions

Parry. Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.