Vargouille

Tiny Fiend, Chaotic Evil
MPMM

AC 12

HP 18 (4d4 + 8)

Speed 5 ft., fly 40 ft.

STR

6 (-2)

Save -2

DEX

14 (+2)

Save +2

CON

14 (+2)

Save +2

INT

4 (-3)

Save -3

WIS

7 (-2)

Save -2

CHA

2 (-4)

Save -4

Resistances Cold; Fire; Lightning

Immunities Poison

Condition Immunities Poisoned

Senses darkvision 60 ft., Passive Perception 8

Languages understands Abyssal, Infernal, and any languages it knew before becoming a vargouille but can't speak

CR 1

Actions

Bite. 4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 10 (3d6) poison damage.

Abyssal Curse. The vargouille targets one incapacitated Humanoid within 5 feet of it. The target must succeed on a 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a daylight spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse.

Stunning Shriek (Recharge 5+). The vargouille shrieks. Each Humanoid and Beast within 30 feet of the vargouille and able to hear it must succeed on a 12 Wisdom saving throw or be frightened of the vargouille until the end of the vargouille's next turn. While frightened in this way, a target is stunned. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour.