Vargouille
Tiny Fiend, Chaotic EvilAC 12
HP 18 (4d4 + 8)
Speed 5 ft., fly 40 ft.
STR
6 (-2)
Save -2
DEX
14 (+2)
Save +2
CON
14 (+2)
Save +2
INT
4 (-3)
Save -3
WIS
7 (-2)
Save -2
CHA
2 (-4)
Save -4
Resistances Cold; Fire; Lightning
Immunities Poison
Condition Immunities Poisoned
Senses darkvision 60 ft., Passive Perception 8
Languages understands Abyssal, Infernal, and any languages it knew before becoming a vargouille but can't speak
CR 1
Actions
Bite. 4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 10 (3d6) poison damage.
Abyssal Curse. The vargouille targets one incapacitated Humanoid within 5 feet of it. The target must succeed on a 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a daylight spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse.
Stunning Shriek (Recharge 5+). The vargouille shrieks. Each Humanoid and Beast within 30 feet of the vargouille and able to hear it must succeed on a 12 Wisdom saving throw or be frightened of the vargouille until the end of the vargouille's next turn. While frightened in this way, a target is stunned. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour.