Banshee
Medium Undead, Chaotic EvilAC 12
HP 54 (12d8)
Speed 5 ft., fly 40 ft. (hover), (hover)
STR
1 (-5)
Save -5
DEX
14 (+2)
Save +2
CON
10 (+0)
Save +0
INT
12 (+1)
Save +1
WIS
11 (+0)
Save +2
CHA
17 (+3)
Save +3
Saving Throws WIS +2
Resistances Acid; Bludgeoning; Fire; Lightning; Piercing; Slashing; Thunder
Immunities Cold; Necrotic; Poison
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Elvish
CR 4
Traits
Detect Life. The banshee magically senses the direction of creatures up to 1 mile away that aren't Constructs or Undead.
Incorporeal Movement. The banshee can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack. The banshee makes two Corrupting Touch attacks and uses Horrify.
Corrupting Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Necrotic damage.
Horrify. wis 13, one creature the banshee can see within 60 feet that can see the banshee. Failure: The target has the Frightened condition until the start of the banshee's next turn. Success: The target is immune to this banshee's Horrify for 24 hours.
Deathly Wail (1/Day). The banshee releases a mournful wail if it isn't in sunlight. con 13, each creature within 30 feet that can hear the wail and isn't a Construct or an Undead. Failure: If the target has 25 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 10 (3d6) Psychic damage.