Fiend Cultist

Small or Medium Humanoid, Neutral Evil
MM'24

AC 16

HP 127 (17d8 + 51)

Speed 30 ft.

STR

19 (+4)

Save +4

DEX

15 (+2)

Save +2

CON

16 (+3)

Save +6

INT

12 (+1)

Save +1

WIS

18 (+4)

Save +7

CHA

10 (+0)

Save +0

Saving Throws CON +6, WIS +7

Skills Perception +7, Religion +4

Senses Darkvision 90 ft. (unimpeded by magical Darkness), Passive Perception 17

Languages Abyssal, Common, Infernal

CR 8

Actions

Multiattack. The cultist makes three Pact Axe attacks.

Pact Axe. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Slashing damage plus 13 (3d8) Fire damage.