Gnoll Pack Lord
Medium Fiend, Chaotic EvilAC 15
HP 49 (9d8 + 9)
Speed 30 ft.
STR
16 (+3)
Save +3
DEX
14 (+2)
Save +2
CON
13 (+1)
Save +1
INT
8 (-1)
Save -1
WIS
11 (+0)
Save +0
CHA
9 (-1)
Save -1
Senses Darkvision 60 ft., Passive Perception 10
Languages Gnoll
CR 2
Actions
Multiattack. The gnoll makes two attacks, using Bone Whip or Bone Javelin in any combination, and it uses Incite Rampage if available.
Bone Whip. Melee Attack Roll: +5, reach 10 ft. Hit: 8 (2d4 + 3) Slashing damage.
Bone Javelin. Ranged Attack Roll: +5, range 30/120 ft. Hit: 7 (1d8 + 3) Piercing damage.
Incite Rampage (Recharge 5+). The gnoll targets another creature it can see within 60 feet of itself that has the Rampage Bonus Action. The target can take a Reaction to make one melee attack.
Bonus Actions
Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bone Whip attack.