Frost Giant Zombie
Huge Undead, Neutral EvilHabitat Arctic (Eiselcross)
An unknown Aeorian object of immense power and mystery was uncovered and brought to the Fortress of the Dead Jarl in Eiselcross to please the ruling frost giant, Conessa Berg. The object's unstable nature unleashed a burst of corroding arcane power, ravaging the denizens of the stronghold with twisting necromantic energies, transforming them into monstrous, rime-infused undead. These hulking brutes now wander the ruined landscape surrounding their cursed home, hunting and destroying all living things with a frightening ferocity.
The battered, butchered, and frozen remains of would-be heroes litter battle sites where these undead giants have been encountered. Underestimating these towering horrors has been the folly of numerous expeditions to the northern reaches of Eiselcross, with only rumors often finding their way back as proof that these frigid monsters even exist.
Hearts of Ice. Within the giants' glacial hearts, glowing and unbeating, elemental energy stokes an unrivaled fury that pushes the frost giant zombies beyond the meandering speeds of standard zombies, making these behemoths far quicker than a studied mind would think a rotting giant could be.
Numbing Aura. Beyond shaping the unsuspecting frost giants into undying horrors, the Aeorian artifact also infused and amplified the elemental nature of the wandering horde, so that the undead giants exude a deadly aura of slowing cold, ensnaring their prey in icy mist that lessens their chance to escape.
Undead. A frost giant zombie doesn't require air, food, drink, or sleep.
AC 15 (patchwork armor)
HP 138 (12d12 + 60)
Speed 40 ft.
STR
23 (+6)
Save +6
DEX
6 (-2)
Save -2
CON
21 (+5)
Save +5
INT
3 (-4)
Save -4
WIS
6 (-2)
Save +2
CHA
5 (-3)
Save -3
Saving Throws WIS +2
Immunities Cold, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Giant but can't speak
CR 9
Traits
Numbing Aura. Any creature that starts its turn within 10 feet of the zombie must make a DC 17 Constitution Saving Throw. Unless the save succeeds, the creature can't make more than one attack, or take a Bonus Action, on that turn.
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it must make a Constitution Saving Throw with a DC of 5 plus the damage taken, unless the damage is Fire, Radiant, or from a Critical Hit. On a success, the zombie drops to 1 Hit Point instead.
Actions
Multiattack. The zombie makes two weapon attacks.
Greataxe. Melee Attack Roll: +10, reach 10 ft. Hit: 25 (3d12 + 6) Slashing damage.
Hurl Rock. Ranged Attack Roll: +10, range 60/240 ft. Hit: 28 (4d10 + 6) Bludgeoning damage.
Freezing Stare. The zombie targets one creature it can see within 60 feet of it. The target must succeed on a DC 17 Constitution Saving Throw or take 35 (10d6) Cold damage and have the Paralyzed condition until the end of its next turn.