Mirror Haunt
Medium Fey, Chaotic EvilMirror-Hopping Kidnappers and Thieves
Nightmarish mirror haunts draw their powers from mirrors that exist in the same location across the three overlapping planes: the Shadowfell, the Feywild, and the Material Plane. Mirror haunts travel through mirrors to steal valuables or kidnap people, often taking them to another realm and holding them for ransom.
Though mirror haunts lack natural weapons like claws or teeth, they can lash out at enemies with psychic powers. They project distorted reflections of creatures around them, racking their foes with mental anguish.
Much like the reflective backing of a mirror, mirror haunts appear silvery; their bodies and clothes are a single color and as hard as glass. Their reflections, however, take frightening forms. Roll on or choose a result from the Reflective Form table to inspire a mirror haunt's terrifying form.
Reflective Form
| 1d6 | The Mirror Haunt's Reflection Appears As... |
|---|---|
| 1 | A floppy-limbed puppet. |
| 2 | A gnarled, bent old man. |
| 3 | A grotesque feline with patchy fur. |
| 4 | A giant rat with malignant growths. |
| 5 | A wide-eyed child holding a kite that hovers without wind. |
| 6 | A statuesque tiefling stuck mid-scream. |
AC 17
Initiative +7 (17)
HP 130 (20d8 + 40)
Speed 40 ft.
STR
10 (+0)
Save +0
DEX
17 (+3)
Save +7
CON
14 (+2)
Save +2
INT
12 (+1)
Save +1
WIS
18 (+4)
Save +4
CHA
14 (+2)
Save +2
Saving Throws DEX +7, WIS +4
Skills Perception +8, Stealth +7
Vulnerabilities Bludgeoning
Resistances Piercing, Slashing
Immunities Radiant
Senses Darkvision 60 ft., Passive Perception 18
Languages Common plus two other languages
CR 9
Traits
Incorporeal Movement. The mirror haunt can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object. If a creature within 30 feet of it takes a Utilize action to show the mirror haunt the haunt's own reflection, this trait is suppressed for 1 minute.
Magic Resistance. The mirror haunt has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The mirror haunt makes two Mind Slash attacks.
Mind Slash. Melee or Ranged Attack Roll: +8, reach 5 ft. or range 120 ft. Hit: 14 (3d6 + 4) Psychic damage.
Mirror Step (1/Day). The mirror haunt turns a normal mirror into a portal between its current location and a similar location on the Feywild, the Material Plane, or the Shadowfell. The portal remains open for 1 minute, and the portal's destination is visible through it.
Bonus Actions
Twisted Reflection (Recharge 5–6). Charisma Saving Throw: DC 16, up to two creatures the mirror haunt can see within 30 feet of itself. Failure: 28 (8d6) Psychic damage, and the target has the Restrained condition until the end of the mirror haunt's next turn. If the mirror haunt is within 30 feet of a portal created with its Mirror Step, it can also teleport the target to an unoccupied space it can see within 30 feet of the other side of the portal. Success: Half damage only.