Steel Defender

Medium Construct
| TCE

AC 15 (natural armor)

HP ?

Speed 40 ft.

STR

14 (+2)

Save +2

DEX

12 (+1)

Save +1

CON

14 (+2)

Save +2

INT

4 (-3)

Save -3

WIS

10 (+0)

Save +0

CHA

6 (-2)

Save -2

Saving Throws DEX +1 plus PB, CON +2 plus PB

Skills Athletics +2 plus PB, Perception +0 plus PB × 2

Immunities Poison

Condition Immunities Charmed, Exhaustion, Poisoned

Senses darkvision 60 ft., Passive Perception 10 + (PB × 2)

Languages understands the languages you speak

CR ?

Traits

Vigilant. The defender can't be surprised.

Actions

Force-Empowered Rend. your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.

Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.

Reactions

Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.