Steel Defender
Medium ConstructAC 15 (natural armor)
HP ?
Speed 40 ft.
STR
14 (+2)
Save +2
DEX
12 (+1)
Save +1
CON
14 (+2)
Save +2
INT
4 (-3)
Save -3
WIS
10 (+0)
Save +0
CHA
6 (-2)
Save -2
Saving Throws DEX +1 plus PB, CON +2 plus PB
Skills Athletics +2 plus PB, Perception +0 plus PB × 2
Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses darkvision 60 ft., Passive Perception 10 + (PB × 2)
Languages understands the languages you speak
CR ?
Traits
Vigilant. The defender can't be surprised.
Actions
Force-Empowered Rend. your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.
Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.
Reactions
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
AC 12 + your Intelligence modifier
HP 5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)
Speed 40 ft.
STR
14 (+2)
Save +2
DEX
12 (+1)
Save +1
CON
14 (+2)
Save +2
INT
4 (-3)
Save -3
WIS
10 (+0)
Save +0
CHA
6 (-2)
Save -2
Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages you know
CR None
Traits
Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes.
Actions
Force-Empowered Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.
Repair (3/Day). The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.
Reactions
Deflect Attack. Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.