Queen Forfallen

Medium Construct, Neutral Evil
FRA

Rust-Riddled Pirate Queen

One of the most influential victims of the supernatural rusting curse throughout the Moonshae Isles is the pirate queen known as Queen Forfallen. She plies the seas in the largest and best-defended ship in the Moonshaes, the prize of her armada, which she's strengthened with rusty metal plates and filled with a crew of bloodthirsty Rusted berserkers.
Queen Forfallen is a strong human woman with long, red hair. Although the rusting curse has transformed most of her extremities into metal, she's thus far resisted the weakening corrosion that the curse typically imparts to its victims. Her crew insists that her unquenchable thirst for plunder keeps her hale.

History. Few know Queen Forfallen's background. She prefers to keep her focus on daring deeds as the most renowned pirate queen in the Moonshae Isles. But "Queen Forfallen" is the moniker adopted by Renauta, daughter of Olfgaut, and sister to Norland's jarl, Olfsvenn. Renauta learned of the Rusting and embraced the curse as a path to strength and prowess.
Queen Forfallen maintains clandestine communications with her brother, and they occasionally feed one another helpful information. Olfsvenn hopes he can steer Forfallen back to her name and role as Renauta, but Forfallen prefers her new identity.
Using Queen Forfallen. Queen Forfallen is a powerful warrior and leader. Her crews of Rusted creatures and pirates are well known in the Moonshae Isles, so the characters should hear about Queen Forfallen early in any campaign that features her. They might even see her in the distance at the prow of a ship of bloodthirsty raiders, having just left devastation in her wake.
Queen Forfallen's secret relation to Olfsvenn, Norland's jarl, might compel the jarl to take actions that seem to be protecting or sheltering the vicious pirate queen. Uncovering Queen Forfallen's lineage can provide unexpected opportunities for investigation, politics, and family drama in an otherwise straightforward pirate-hunting campaign.
Personality. Queen Forfallen has a personality as powerful as her metal-clad muscles. She has a commanding voice well suited to carrying across a ship-to-ship battle and a firm, blunt demeanor that potential allies find hard to resist. Her growing network of supporters attests to her diplomatic skills and the shrewd mind behind her bold demeanor.
She speaks to the scoundrels, bandits, smugglers, and others who live outside of Norlander society, promising coin and glory. More insidiously, she encourages the Rusting as a path to power, not debilitation, and those who crave her strength seek out infection. Forfallen has done more to spread the curse than anyone else in the Moonshae Isles.
As with all victims of the Rusting, Forfallen feels a strong desire to despoil natural places. She's been able to keep this desire in check, instead turning her energies to building alliances with other pirates and people afflicted by the Rusting, but she feels no remorse about deforesting old growth for ship's wood or using ore wrenched from idyllic hills.

AC 16

Initiative +6 (16)

HP 153 (18d8 + 72)

Speed 30 ft.

STR

20 (+5)

Save +5

DEX

14 (+2)

Save +2

CON

19 (+4)

Save +4

INT

15 (+2)

Save +2

WIS

17 (+3)

Save +3

CHA

18 (+4)

Save +4

Skills Athletics +9, Insight +7, Perception +7

Immunities Poison

Condition Immunities Exhaustion, Petrified, Poisoned

Gear Breastplate, Greataxe, Handaxes (6)

Senses Passive Perception 17

Languages Common

CR 10

Traits

Inspiring Presence. Creatures of Forfallen's choice (excluding herself) in a 30-foot Emanation originating from her have Advantage on attack rolls. She can't use this trait if she has the Incapacitated condition.

Magic Resistance. Forfallen has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Forfallen makes three attacks, using Greataxe or Handaxe in any combination.

Greataxe. Melee Attack Roll: +9, reach 5 ft. Hit: 18 (2d12 + 5) Slashing damage, and the target has the Poisoned condition until the end of its next turn.

Handaxe. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 20/60 ft. Hit: 22 (5d6 + 5) Slashing damage.

Bonus Actions

Rust's Grip. Constitution Saving Throw: DC 16, one creature Forfallen can see within 20 feet. The target has Disadvantage on this save if it has the Poisoned condition. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it's still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition, becoming a statue of rusted iron.