Martial Arts Adept
Medium Humanoid, AnyAC 16 (Unarmored Defense)
HP 60 (11d8 + 11)
Speed 40 ft.
STR
11 (+0)
Save +0
DEX
17 (+3)
Save +3
CON
13 (+1)
Save +1
INT
11 (+0)
Save +0
WIS
16 (+3)
Save +3
CHA
10 (+0)
Save +0
Skills Acrobatics +5, Insight +5, Stealth +5
Senses Passive Perception 13
Languages any one language (usually Common)
CR 3
Traits
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The adept makes three Unarmed Strike attacks or five Dart attacks.
Unarmed Strike. 5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. Once per turn, the adept can cause one of the following additional effects (choose one or roll a d4): 1–2: Knock Down.: 3–4: Push.:
Dart. 5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.