Pirate
Small or Medium Humanoid, NeutralAC 14
HP 33 (6d8 + 6)
Speed 30 ft.
STR
10 (+0)
Save +0
DEX
16 (+3)
Save +5
CON
12 (+1)
Save +1
INT
8 (-1)
Save -1
WIS
12 (+1)
Save +1
CHA
14 (+2)
Save +4
Saving Throws DEX +5, CHA +4
Senses Passive Perception 11
Languages Common plus one other language
CR 1
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache. wis 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.