Pirate

Small or Medium Humanoid, Neutral
MM'24

AC 14

HP 33 (6d8 + 6)

Speed 30 ft.

STR

10 (+0)

Save +0

DEX

16 (+3)

Save +5

CON

12 (+1)

Save +1

INT

8 (-1)

Save -1

WIS

12 (+1)

Save +1

CHA

14 (+2)

Save +4

Saving Throws DEX +5, CHA +4

Senses Passive Perception 11

Languages Common plus one other language

CR 1

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. wis 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.