Hobgoblin Warlord

Medium Fey (goblinoid), Lawful Evil
MM'24

AC 20

HP 112 (15d8 + 45)

Speed 30 ft.

STR

17 (+3)

Save +3

DEX

14 (+2)

Save +5

CON

16 (+3)

Save +3

INT

14 (+2)

Save +5

WIS

11 (+0)

Save +3

CHA

15 (+2)

Save +5

Saving Throws DEX +5, INT +5, WIS +3, CHA +5

Senses Darkvision 60 ft., Passive Perception 10

Languages Common, Goblin

CR 6

Traits

Aura of Authority. While in a 30-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn't have the Incapacitated condition.

Actions

Multiattack. The hobgoblin makes three attacks, using Javelin or Longsword in any combination.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage, and the target's Speed decreases by 10 feet until the start of the hobgoblin's next turn.

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Slashing damage.

Reactions

Parry. Trigger: The hobgoblin is hit by a melee attack roll while holding a weapon. Response: The hobgoblin adds 3 to its AC against that attack, possibly causing it to miss.