Couatl

Medium Celestial, Lawful Good
MM'24

AC 19

HP 60 (8d8 + 24)

Speed 30 ft., fly 90 ft.

STR

16 (+3)

Save +3

DEX

20 (+5)

Save +5

CON

17 (+3)

Save +5

INT

18 (+4)

Save +4

WIS

20 (+5)

Save +7

CHA

18 (+4)

Save +4

Saving Throws CON +5, WIS +7

Resistances Bludgeoning; Piercing; Slashing

Immunities Psychic; Radiant

Senses Truesight 120 ft., Passive Perception 15

Languages all; telepathy 120 ft.

CR 4

Traits

Shielded Mind. The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.

Constrict. str 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape 13), and it has the Restrained condition until the grapple ends.