Hazlik
Medium Humanoid (human, wizard), Chaotic EvilAC 16
HP 154 (28d8 + 28)
Speed 30 ft.
STR
10 (+0)
Save +0
DEX
16 (+3)
Save +3
CON
12 (+1)
Save +1
INT
20 (+5)
Save +10
WIS
15 (+2)
Save +7
CHA
16 (+3)
Save +3
Saving Throws INT +10, WIS +7
Skills Arcana +10, History +10, Perception +7
Immunities Psychic
Condition Immunities Charmed
Senses Passive Perception 17
Languages Abyssal, Common, Draconic, Giant, Infernal, Undercommon
CR 14
Traits
Darklord Restoration. If Hazlik dies, he revives with all his Hit Points in 1d10 weeks somewhere in Hazlan.
Legendary Resistance (3/Day, or 4/Day in Domain). If Hazlik fails a saving throw, he can choose to succeed instead.
Magic Resistance. Hazlik has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Hazlik makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit: 21 (3d10 + 5) Force damage.
Bonus Actions
Wild Magic Surge. Hazlik manifests one of the following magic surges, targeting a creature he can see within 120 feet. While Bloodied, Hazlik manifests two surges (roll 1d4; reroll if Hazlik has already used that surge during this turn): 1: Misty Movement: Hazlik can teleport the target up to 30 feet to an unoccupied space he can see on a surface or liquid large enough to support the target. 2: Eye Blight: con 18. Failure: The target has the Blinded condition until the end of its next turn. 3: Mind Flare: int 18. Failure: 13 (2d12) Psychic damage, and the target can't take the Magic action until the end of its next turn. 4: Implode: dex 18. Failure: The target takes 10 (3d6) Force damage. Failure or Success: Each creature within 5 feet of the target takes 10 (3d6) Force damage.
Legendary Actions
Arcane Strike. Hazlik makes one Arcane Burst attack.
Arcane Teleport. Hazlik teleports up to 60 feet to an unoccupied space he can see, and each creature within 10 feet of the space he left takes 11 (2d10) Force damage. Hazlik can't take this action again until the start of his next turn.