Goblin Hexer
Small Fey (goblinoid), Chaotic NeutralAC 13
HP 45 (10d6 + 10)
Speed 30 ft.
STR
8 (-1)
Save -1
DEX
16 (+3)
Save +3
CON
12 (+1)
Save +1
INT
16 (+3)
Save +3
WIS
10 (+0)
Save +0
CHA
10 (+0)
Save +0
Skills Sleight Of Hand +5, Stealth +7
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
CR 3
Actions
Multiattack. The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.
Hex Stick. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 12 (2d8 + 3) Psychic damage.
Reactions
Jinx. Trigger: A creature the goblin can see hits it with an attack roll. dwis 13, the triggering creature. Failure: The attack misses instead.