Goblin Hexer

Small Fey (goblinoid), Chaotic Neutral
MM'24

AC 13

HP 45 (10d6 + 10)

Speed 30 ft.

STR

8 (-1)

Save -1

DEX

16 (+3)

Save +3

CON

12 (+1)

Save +1

INT

16 (+3)

Save +3

WIS

10 (+0)

Save +0

CHA

10 (+0)

Save +0

Skills Sleight Of Hand +5, Stealth +7

Senses Darkvision 60 ft., Passive Perception 10

Languages Common, Goblin

CR 3

Actions

Multiattack. The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.

Hex Stick. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 12 (2d8 + 3) Psychic damage.

Reactions

Jinx. Trigger: A creature the goblin can see hits it with an attack roll. dwis 13, the triggering creature. Failure: The attack misses instead.