Aurak Draconian
Medium Monstrosity (Sorcerer), Typically Lawful EvilDraconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a combination of warped alchemy and the Dragon Queen's foul magic. The Dragon Armies closely guard the secret of the draconians' creation, allowing Krynn's metallic dragons to continue to think their eggs are being held hostage so they don't oppose the Dragon Queen's conquests.
Created from the eggs of gold dragons, aurak draconians are the most powerful of draconians, their entire being thrumming with eldritch power. Unlike other draconians, aurak draconians are wingless. This might lull foes into a false sense of security, until the auraks exhale noxious fumes resembling those of their dragon progenitors. Auraks are masterminds and strategists that serve as commanders in the Dragon Armies. They often lead contingents of less powerful draconians. When slain, aurak draconians unleash their inherent magic in a deadly burst of lightning.
AC 17 (natural armor)
HP 67 (9d8 + 27)
Speed 35 ft.
STR
13 (+1)
Save +1
DEX
14 (+2)
Save +2
CON
16 (+3)
Save +3
INT
16 (+3)
Save +6
WIS
11 (+0)
Save +3
CHA
17 (+3)
Save +6
Saving Throws INT +6, WIS +3, CHA +6
Skills Perception +3
Condition Immunities Charmed
Senses Truesight 60 ft., Passive Perception 13
Languages Common, Draconic
CR 6
Traits
Aura of Command. The draconian radiates a commanding presence in a 20-foot-radius Sphere centered on itself. A draconian in the aura that can see or hear the aurak can't be Charmed and has Advantage on saving throws made to avoid or end the Frightened condition on itself.
Death Throes. Dexterity Saving Throw: DC 14, the closest creature within 30 feet of the draconian when it is reduced to 0 Hit Points, then up to two other creatures within 15 feet of the first. Failure: 9 (2d8) Lightning damage, and the target has the Stunned condition until the end of its next turn. Success: Half damage only.
Actions
Multiattack. The draconian makes three Rend or Energy Ray attacks.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d12 + 2) Slashing damage.
Energy Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 8 (1d10 + 3) Force damage.
Noxious Breath (Recharge 5-6). Constitution Saving Throw: DC 14, each creature in a 15-foot Cone. Failure: 21 (6d6) Poison damage, and the target has 1 level of Exhaustion. Success: Half damage, the target doesn't gain a level of Exhaustion, and the target is immune to all draconians' Noxious Breath for 24 hours.
Spellcasting. The draconian casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14): At Will: Invisibility, Mage Hand. 2/Day Each: Dimension Door, Disguise Self, Sending. 1/Day: Dominate Person.