Winter Wolf

Large Monstrosity, Neutral Evil
MM'24

AC 13

HP 75 (10d10 + 20)

Speed 50 ft.

STR

18 (+4)

Save +4

DEX

13 (+1)

Save +1

CON

14 (+2)

Save +2

INT

7 (-2)

Save -2

WIS

12 (+1)

Save +1

CHA

8 (-1)

Save -1

Skills Perception +5, Stealth +5

Immunities Cold

Senses Passive Perception 15

Languages Common, Giant

CR 3

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5+). con 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.