Winter Wolf
Large Monstrosity, Neutral EvilAC 13
HP 75 (10d10 + 20)
Speed 50 ft.
STR
18 (+4)
Save +4
DEX
13 (+1)
Save +1
CON
14 (+2)
Save +2
INT
7 (-2)
Save -2
WIS
12 (+1)
Save +1
CHA
8 (-1)
Save -1
Skills Perception +5, Stealth +5
Immunities Cold
Senses Passive Perception 15
Languages Common, Giant
CR 3
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5+). con 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.